using System;

namespace Assets.Scripts.GameSystem
{
	public enum enOtherFloatTextContent
	{
		AcceptTask,
		CompleteTask,
		LevelUp,
		OpenTalent,
		LearnTalent,
		GetDragonBuff1,
		GetDragonBuff2,
		GetDragonBuff3,
		Absorb,
		ShieldDisappear,
		Immunity,
		InCooldown,
		NoTarget,
		MagicShortage,
		Blindess,
		MadnessShortage,
		EnergyShortage,
		FuryShortage,
		BeanShortage,
		BloodShortage
	}
}
